


A new Physical Light that includes support for IES profiles.You’ll notice improvements to 3ds Max Interactive, the VR engine added previously in the 3ds Max 2018.1 update. Users can also create and save custom settings as presets to more quickly re-use desired fluids in other scenes. The included presets consider viscosity from a wide range of common fluid types, from thin liquids like water to thicker liquids like chocolate syrup, honey, and ketchup. Other improvements include the ability to apply UVs to the output mesh, setting an initial simulation state, or removing unwanted time from the simulation.ģds Max 2018.4 now includes fluid presets, making it easier to add fluid simulations to a scene. As the simulation is being run, Max Fluids now displays the frame number, instead of the percentage of completion, as well as other information about the simulation from the output window. And last but not least, there are over 100 fixes focusing on customer-reported issues with viewport, Physical Camera, modeling, UI and 3ds Max Interactive.ģds Max Fluids has been updated with usability improvements based on your feedback. 3ds Max Batch has been redesigned to deliver a simpler and more efficient automation experience. We’ve updated the 3ds Max Interactive VR engine with the addition of IES-compliant physical lights and improvements to Level Sync when using Max with V-Ray. In this update, we’ve focused on improving 3ds Max Fluids, giving you better feedback as well as added presets for certain fluid types, making it easier to add fluid simulations to scenes.
3DS MAX 2018 HELP UPDATE
Today, we’re excited to be releasing 3ds Max 2018.4, our fourth update since the release of 3ds Max 2018 in April 2017. My name is Attila Szabo and I’m a Product Owner on the 3ds Max team.
